
The problem isn’t doing sections twice - it’s that the gameplay is slow and lacklustre. The most interesting part of Vertigo is the hypnosis sections where Ed will go through what happened and then Lomar will put him under hypnosis and you will scan the timeline of events and explore what actually happened, it does effectively mean you’re doing things twice, but the realisations of what happened instead of Ed’s distortions are enough to justify it. Very heavy themes are brought up in the story and I really don’t feel they did them any justice or even due care, such a theme is literally thrown in about a minute before the end of the game as a way to explain a character’s possible motivation and it’s almost unbelievable how heavy-handed it is.

The pace is glacial, Vertigo takes about 10-12 hours and I think only two of them I would dub as ‘interesting’ - the first and last hour, so much of the game feels stretched and formed of the worst aspects of adventure games, it feels like you meander around waiting for something exciting to happen. The story starts with great intrigue and a definite mystery - which for the first hour is kept up - but as it goes on, massive cracks start to form. The first thing I want to note is that Ed Miller is one of the most unpleasant characters I’ve ever played as, he is snarky, derogatory and very unhelpful - the reasons why get explained later, but when going through the early parts of the game - he is unbearable. A psychotherapist named Dr Lomar is brought in to help Ed and to get to the truth of what really happened. He is now suffering from Vertigo and is also bed-bound.

He claims that his wife and daughter were with him, but the police can find no evidence of this. Vertigo follows Ed Miller, who has been in a recent car accident.
